ReIndev is a mod for Minecraft beta 1.7.3 that completely reimagines the development of the game, forming an alternate history of sorts. This is a tour of my world, on version 2.8.1_6!<<note "Version 2.9 is out, but I dislike several of the changes, and since some of them would affect the world tour, I decided to not update for now.">>
<<include "houseFront">><<nobr>>
<<widget "lovePoint">><span title="Love points indicate that a sentence is said lovingly or with affection."></span><</widget>>
<<widget "acclamationPoint">><span title="Acclamation points indicate enthusiastic demonstrations of honor, goodwill, welcome, or praise."></span><</widget>>
<<widget "certitudePoint">><span title="Certitude points indicate that the speaker is absolutely certain that something is the truth."></span><</widget>>
<<widget "ironyPoint">><span title="Irony points can be used to indicate that a sentence is said ironically or sarcastically."></span><</widget>>
<<widget "authorityPoint">><span title="Authority points indicate that a sentence is said with expertise, is a strong assertion, or should be taken seriously."></span><</widget>>
<<widget "doubtPoint">><span title="Doubt points indicate doubt or uncertainty."></span><</widget>>
<<widget "rhetoricalMark">><span title="Rhetorical question marks indicate that a question is rhetorical."></span><</widget>>
<<widget "questionComma">><span title="Comma variant of question mark."></span><</widget>>
<<widget "exclamationComma">><span title="Comma variant of exclamation mark."></span><</widget>>
<<widget "efolushMark">><span title="Efolush marks indicate sadness, regret, sighing, and other low-energy negative emotions."></span><</widget>>
<<widget "tredungamnMark">><span title="Treðungamn marks indicate contentedness, satisfaction, calmness, light happiness, and other low-energy positive emotions."></span><</widget>>
<<widget "authorityComma">><span title="Authority points indicate that a sentence is said with expertise, is a strong assertion, or should be taken seriously. This is a comma variant."></span><</widget>>
<<widget "acclamationComma">><span title="Acclamation points indicate enthusiastic demonstrations of honor, goodwill, welcome, or praise. This is a comma variant."></span><</widget>>
<<widget "certitudeComma">><span title="Certitude points indicate that the speaker is absolutely certain that something is the truth. This is a comma variant."></span><</widget>>
<<widget "doubtComma">><span title="Doubt points indicate doubt or uncertainty. This is a comma variant."></span><</widget>>
<<widget "ironyComma">><span title="Irony points can be used to indicate that a sentence is said ironically or sarcastically. This is a comma variant."></span><</widget>>
<<widget "loveComma">><span title="Love points indicate that a sentence is said lovingly or with affection. This is a comma variant."></span><</widget>>
<<widget "rhetoricalComma">><span title="Rhetorical marks indicate that a question is rhetorical. This is a comma variant."></span><</widget>>
<<widget "ackubimMark">><span title="Ackubim marks indicate happiness and other high-energy positive emotions."></span><</widget>>
<<widget "shiegruMark">><span title="Shiegru marks indicate anger, fear, anxiety, and other high-energy negative emotions."></span><</widget>>
<<widget "efolushComma">><span title="Efolush marks indicate sadness, regret, sighing, and other low-energy negative emotions. This is a comma variant."></span><</widget>>
<<widget "tredungamnComma">><span title="Treðungamn marks indicate contentedness, satisfaction, calmness, light happiness, and other low-energy positive emotions. This is a comma variant."></span><</widget>>
<<widget "ackubimComma">><span title="Ackubim marks indicate happiness and other high-energy positive emotions. This is a comma variant."></span><</widget>>
<<widget "shiegruComma">><span title="Shiegru marks indicate anger, fear, anxiety, and other high-energy negative emotions. This is a comma variant."></span><</widget>>
<<widget "smileMark">><span title="Smile marks indicate tones of friendliness, kindness, sincerity, and charity."></span><</widget>>
<<widget "smileComma">><span title="Smile marks indicate tones of friendliness, kindness, sincerity, and charity. This is a comma variant."></span><</widget>>
<<widget "bhorynMark">><span title="Bhöryn marks indicate feeling‐states characterized by high arousal and neutral valence."></span><</widget>>
<<widget "nawusaMark">><span title="Nawusa marks indicate feeling‐states characterized by low arousal and neutral valence."></span><</widget>>
<<widget "bhorynComma">><span title="Bhöryn marks indicate feeling‐states characterized by high arousal and neutral valence. This is a comma variant."></span><</widget>>
<<widget "nawusaComma">><span title="Nawusa marks indicate feeling‐states characterized by low arousal and neutral valence. This is a comma variant."></span><</widget>>
<<widget "stutterMark">><span title="Stutter marks indicate stuttering."></span><</widget>>
<<widget "pauseMark">><span title="Pause marks indicate a pause mid-clause, an ungrammatical pause or pause outside the structure of the sentence, or an otherwise abnormal/unnatural/unusual pause."></span><</widget>>
<<widget "continueMark">><span title="Continue marks indicate that the tone of the last emotion-based punctuation mark should continue."></span><</widget>>
<<widget "continueComma">><span title="Continue marks indicate that the tone of the last emotion-based punctuation mark should continue. This is a comma variant."></span><</widget>>
<<widget "prime">><<if ndef _args[0]>>′<<else>><<print _args[0].replace("'","′").replace('"',"″")>><</if>><</widget>>
<<widget "prime2">><<if ndef _args[0]>>″<<else>><<print _args[0].replace('"',"″").replace("'","′")>><</if>><</widget>>
<<widget "doublePrime">><<prime2>><</widget>>
<<widget "ditto">><<if ndef _args[0] or _args[0] is 0>><<em>>〃<<em>><<elseif _args[0] is 1>><<em>>〃<<em>> <<em>>〃<<em>><<else>>〃<</if>><</widget>>
<<widget "lcb">>「<</widget>>
<<widget "leftCornerBracket">><<lcb>><</widget>>
<<widget "rcb">>」<</widget>>
<<widget "rightCornerBracket">><<rcb>><</widget>>
<<widget "cb">>「_args[0]」<</widget>>
<<widget "lq">>“<<set _leftLast to true>><</widget>>
<<widget "leftQuote">><<lq>><</widget>>
<<widget "rq">>”<<set _leftLast to false>><</widget>>
<<widget "rightQuote">><<rq>><</widget>>
<<widget "lqs">>‘<<set _leftLastS to true>><</widget>>
<<widget "leftQuoteSingle">><<lqs>><</widget>>
<<widget "rqs">>’<<set _leftLastS to false>><</widget>>
<<widget "rightQuoteSingle">><<rqs>><</widget>>
<<widget "q">><<if ndef _args[0]>><<if ndef _leftLast>><<set _leftLast to false>><</if>><<if _leftLast is false>>“<<else>>”<</if>><<set _leftLast to not _leftLast>><<elseif !(_args[0].includes('"')) and !(_args[0].includes("'"))>><<lq>>_args[0]<<rq>><<elseif !(_args[0].includes('"'))>><<lq>><<qs _args[0]>><<rq>><<else>><<set _quote to "">><<set _leftLast to false>><<set _leftLastS to false>><<for _quoteChar to 0; _quoteChar lt _args[0].length; _quoteChar++>><<if _quoteChar gt 0 and (_args[0][_quoteChar - 1] is '"' or _args[0][_quoteChar - 1] is "'") and (_args[0][_quoteChar] is '"' or _args[0][_quoteChar] is "'")>><<set _quote += "<<hsp>>">><</if>><<if _args[0][_quoteChar] is '"' and _leftLast is false>><<set _quote += "“">><<set _leftLast to true>><<elseif _args[0][_quoteChar] is '"' and _leftLast is true>><<set _quote += "”">><<set _leftLast to false>><<elseif _args[0][_quoteChar] is "'" and _leftLastS is false>><<set _quote += "‘">><<set _leftLastS to true>><<set _leftLast to false>><<elseif _args[0][_quoteChar] is "'" and _leftLastS is true>><<set _quote += "’">><<set _leftLastS to false>><<set _leftLast to true>><<else>><<set _quote += _args[0][_quoteChar]>><</if>><</for>><<print _quote>><</if>><</widget>>
<<widget "qs">><<if ndef _args[0]>><<if ndef _leftLastS>><<set _leftLastS to false>><</if>><<if _leftLastS is false>>‘<<else>>’<</if>><<set _leftLastS to not _leftLastS>><<elseif !(_args[0].includes('"')) and !(_args[0].includes("'"))>>_args[0]<<elseif !(_args[0].includes("'"))>><<lqs>><<q _args[0]>><<rqs>><<else>><<set _quote to "">><<set _leftLast to false>><<set _leftLastS to false>><<for _quoteChar to 0; _quoteChar lt _args[0].length; _quoteChar++>><<if _args[0][_quoteChar] is '"' and _leftLast is false>><<set _quote += "“">><<set _leftLast to true>><<elseif _args[0][_quoteChar] is '"' and _leftLast is true>><<set _quote += "”">><<set _leftLast to false>><<elseif _args[0][_quoteChar] is "'" and _leftLastS is false>><<set _quote += "‘">><<set _leftLastS to true>><<set _leftLast to false>><<elseif _args[0][_quoteChar] is "'" and _leftLastS is true>><<set _quote += "’">><<set _leftLastS to false>><<set _leftLast to true>><<else>><<set _quote += _args[0][_quoteChar]>><</if>><</for>><<print _quote>><</if>><</widget>>
<<widget "lqf">>«<<nnbsp>><<set _leftLastF to true>><</widget>>
<<widget "rqf">><<nnbsp>>»<<set _leftLastF to false>><</widget>>
<<widget "qf">><<if ndef _args[0]>><<if ndef _leftLastF>><<set _leftLastF to false>><</if>><<if _leftLastF is false>>«<<nnbsp>><<else>><<nnbsp>>»<</if>><<set _leftLastF to not _leftLastF>><<elseif !(_args[0].includes('"')) and !(_args[0].includes("'"))>><<lqf>>_args[0]<<rqf>><<elseif !(_args[0].includes('"'))>><<lqf>><<qs _args[0]>><<rqf>><<else>><<set _quote to "">><<set _leftLastF to false>><<set _leftLastSF to false>><<for _quoteChar to 0; _quoteChar lt _args[0].length; _quoteChar++>><<if _quoteChar gt 0 and (_args[0][_quoteChar - 1] is '"' or _args[0][_quoteChar - 1] is "'") and (_args[0][_quoteChar] is '"' or _args[0][_quoteChar] is "'")>><<set _quote += "<<hsp>>">><</if>><<if _args[0][_quoteChar] is '"' and _leftLastF is false>><<set _quote += "«<<nnbsp>>">><<set _leftLastF to true>><<elseif _args[0][_quoteChar] is '"' and _leftLastF is true>><<set _quote += "<<nnbsp>>»">><<set _leftLastF to false>><<elseif _args[0][_quoteChar] is "'" and _leftLastSF is false>><<set _quote += "“">><<set _leftLastSF to true>><<set _leftLastF to false>><<elseif _args[0][_quoteChar] is "'" and _leftLastSF is true>><<set _quote += "”">><<set _leftLastSF to false>><<set _leftLastF to true>><<else>><<set _quote += _args[0][_quoteChar]>><</if>><</for>><<print _quote>><</if>><</widget>>
<<widget "nnbsp">> <</widget>>
<<widget "ap">><<if ndef _args[0]>>’<<else>><<print _args[0].replace("'", "’")>><</if>><</widget>>
<<widget "apos">><<ap>><</widget>>
<<widget "apostrophe">><<ap>><</widget>>
<<widget "en">><<if ndef _args[0]>>–<<elseif _args.length is 1 and typeof _args[0] is "string" and _args[0].includes("-")>><<print _args[0].replace("-", "–")>><<elseif _args.length is 1 and typeof _args[0] is "string">><<print _args[0].replace(" ", "–")>><<elseif (typeof _args[0] is "string" and (_args[0].includes(" ") or _args[0].includes(" ") or _args[0].includes("-") or _args[0].includes("–") or _args[0].includes("—") or _args[0].includes("‐") or _args[0].includes("−"))) or (typeof _args[1] is "string" and (_args[1].includes(" ") or _args[1].includes(" ") or _args[1].includes("-") or _args[1].includes("–") or _args[1].includes("—") or _args[1].includes("‐") or _args[1].includes("−")))>>_args[0]<<nbsp>><<en>> _args[1]<<else>>_args[0]<<en>>_args[1]<</if>><</widget>>
<<widget "endash">><<en>><</widget>>
<<widget "range">><<en>><</widget>>
<<widget "snd">> <<en>> <</widget>>
<<widget "em">>—<</widget>>
<<widget "emdash">><<em>><</widget>>
<<widget "hyp">><<if ndef _args[0]>>‐<<elseif _args.length is 1 and typeof _args[0] is "string" and _args[0].includes("-")>><<print _args[0].replace("-", "‐")>><<elseif _args.length is 1 and typeof _args[0] is "string">><<print _args[0].replace(" ", "‐")>><<else>>_args[0]<<hyp>>_args[1]<</if>><</widget>>
<<widget "hyph">><<hyp>><</widget>>
<<widget "hyphen">><<hyp>><</widget>>
<<widget "minus">>−<</widget>>
<<widget "commash">>,⁠—<</widget>>
<<widget "equivalentExpression">><<commash>><</widget>>
<<widget "equalExpression">><<commash>><</widget>>
<<widget "periodDash">>.—<</widget>>
<<widget "stopDash">><<periodDash>><</widget>>
<<widget "stopdash">><<periodDash>><</widget>>
<<widget "longPause">><<periodDash>><</widget>>
<<widget "mult">>·<</widget>>
<<widget "multiplication">><<mult>><</widget>>
<<widget "nbsp">><<if ndef _args[0]>> <<else>><<print _args[0].replace(" ", " ")>><</if>><</widget>>
<<widget "nonBreakingSpace">><<nbsp>><</widget>>
<<widget "hsp">><<liveblock>><<if ndef $font or !(["drafting", "fira", "ocra", "opendyslexic", "sporting", "tt2020", "unifont", "vg5000", "classicshit", "departure", "magicforest", "menucard", "pixelparchment", "pixnull", "notjamoldstyle", "notjamserif"].includes($font))>><<if ndef _args[0]>> <<else>><<print _args[0].replace(" ", " ")>><</if>><<elseif def _args[0]>>_args[0]<</if>><</liveblock>><</widget>>
<<widget "hrsp">><<hsp>><</widget>>
<<widget "hairsp">><<hsp>><</widget>>
<<widget "attribution">><<em>><<hairsp>><<if def _args[0]>>_args[0]<</if>><</widget>>
<<widget "ab">><<if $aeoeActive is 0 and (ndef _args[1] or _args[1] is not 1)>>_args[0]<<elseif $aeoeActive is 2 and Object.keys($abnormalWords).includes(_args[0])>><<print $abnormalWords[_args[0]]>><<elseif $aeoeActive is 1 and Object.keys($aeoeWords).includes(_args[0])>><<print $aeoeWords[_args[0]]>><<else>><<print _args[0].replace("ae","æ").replace("oe","œ")>><</if>><</widget>>
<<widget "ae">><<if (def _args[0] and _args[0] is 1) or ((ndef _args[0] or _args[0] is "" or _args[0] is 0) and ($aeoeActive gt 0 or (def _args[1] and _args[1] is 1)))>>æ<<elseif (ndef _args[0] or _args[0] is "" or _args[0] is 0)>>ae<<elseif $aeoeActive is 0 and (ndef _args[1] or _args[1] is not 1)>>_args[0]<<elseif $aeoeActive is 2 and Object.keys($abnormalWords).includes(_args[0])>><<print $abnormalWords[_args[0]]>><<elseif $aeoeActive is 1 and Object.keys($aeoeWords).includes(_args[0])>><<print $aeoeWords[_args[0]]>><<else>><<print _args[0].replace("ae","æ")>><</if>><</widget>>
<<widget "oe">><<if (def _args[0] and _args[0] is 1) or ((ndef _args[0] or _args[0] is "" or _args[0] is 0) and ($aeoeActive gt 0 or (def _args[1] and _args[1] is 1)))>>œ<<elseif (ndef _args[0] or _args[0] is "" or _args[0] is 0)>>oe<<elseif $aeoeActive is 0 and (ndef _args[1] or _args[1] is not 1)>>_args[0]<<elseif $aeoeActive is 2 and Object.keys($abnormalWords).includes(_args[0])>><<print $abnormalWords[_args[0]]>><<elseif $aeoeActive is 1 and Object.keys($aeoeWords).includes(_args[0])>><<print $aeoeWords[_args[0]]>><<else>><<print _args[0].replace("oe","œ")>><</if>><</widget>>
<<widget "smallCaps">><span style="font-variant: small-caps;"><<if _args[0] is _args[0].toUpperCase()>><<print _args[0].toLowerCase()>><<else>>_args[0]<</if>></span><</widget>>
<<widget "noBreak">>⁠<</widget>>
<<widget "no">>№<</widget>>
<<widget "shortTitle">><<lq>>_args[0]<<rq>><</widget>>
<<widget "smallTitle">><<lq>>_args[0]<<rq>><</widget>>
<<widget "shortStoryTitle">><<lq>>_args[0]<<rq>><</widget>>
<<widget "articleTitle">><<lq>>_args[0]<<rq>><</widget>>
<<widget "chapterTitle">><<lq>>_args[0]<<rq>><</widget>>
<<widget "comicStripTitle">><<lq>>_args[0]<<rq>><</widget>>
<<widget "poemTitle">><<lq>>_args[0]<<rq>><</widget>>
<<widget "shortPoemTitle">><<lq>>_args[0]<<rq>><</widget>>
<<widget "songTitle">><<lq>>_args[0]<<rq>><</widget>>
<<widget "episodeTitle">><<lq>>_args[0]<<rq>><</widget>>
<<widget "webpageTitle">><<lq>>_args[0]<<rq>><</widget>>
<<widget "essayTitle">><<lq>>_args[0]<<rq>><</widget>>
<<widget "longTitle">>//_args[0]//<</widget>>
<<widget "bigTitle">>//_args[0]//<</widget>>
<<widget "bookTitle">>//_args[0]//<</widget>>
<<widget "periodicalTitle">>//_args[0]//<</widget>>
<<widget "comicTitle">>//_args[0]//<</widget>>
<<widget "longPoemTitle">>//_args[0]//<</widget>>
<<widget "epicPoemTitle">>//_args[0]//<</widget>>
<<widget "albumTitle">>//_args[0]//<</widget>>
<<widget "operaTitle">>//_args[0]//<</widget>>
<<widget "showTitle">>//_args[0]//<</widget>>
<<widget "movieTitle">>//_args[0]//<</widget>>
<<widget "theatricalPerformanceTitle">>//_args[0]//<</widget>>
<<widget "playTitle">>//_args[0]//<</widget>>
<<widget "musicalTitle">>//_args[0]//<</widget>>
<<widget "visualArtTitle">>//_args[0]//<</widget>>
<<widget "artTitle">>//_args[0]//<</widget>>
<<widget "magazineTitle">>//_args[0]//<</widget>>
<<widget "zineTitle">>//_args[0]//<</widget>>
<<widget "databaseTitle">>//_args[0]//<</widget>>
<<widget "libertinus">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<</widget>>
<<widget "unifont">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("unifont")>>
<</widget>>
<<widget "drafting">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("drafting")>>
<</widget>>
<<widget "liberation">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("liberation")>>
<</widget>>
<<widget "fira">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("fira")>>
<</widget>>
<<widget "cfdts">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("cfdts")>>
<</widget>>
<<widget "junicode">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("junicode")>>
<</widget>>
<<widget "karla">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("karla")>>
<</widget>>
<<widget "tt2020">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("tt2020")>>
<</widget>>
<<widget "opendyslexic">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("opendyslexic")>>
<</widget>>
<<widget "computermodern">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("computermodern")>>
<</widget>>
<<widget "departure">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("departure")>>
<</widget>>
<<widget "ocra">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("ocra")>>
<</widget>>
<<widget "sporting">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("sporting")>>
<</widget>>
<<widget "bluunext">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("bluunext")>>
<</widget>>
<<widget "vg5000">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("vg5000")>>
<</widget>>
<<widget "specialelite">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("specialelite")>>
<</widget>>
<<widget "libertinusmono">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("libertinusmono")>>
<</widget>>
<<widget "ancial">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("ancial")>>
<</widget>>
<<widget "beholden">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("beholden")>>
<</widget>>
<<widget "morkdungeon">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("morkdungeon")>>
<</widget>>
<<widget "pixelparchment">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("pixelparchment")>>
<</widget>>
<<widget "publicpixel">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("publicpixel")>>
<</widget>>
<<widget "classicshit">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("classicshit")>>
<</widget>>
<<widget "magicforest">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("magicforest")>>
<</widget>>
<<widget "menucard">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("menucard")>>
<</widget>>
<<widget "pixnull">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("pixnull")>>
<</widget>>
<<widget "notjamoldstyle">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("notjamoldstyle")>>
<</widget>>
<<widget "notjamserif">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("notjamserif")>>
<</widget>>
<<widget "jslblackletter">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("jslblackletter")>>
<</widget>>
<<widget "oldeurope">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("oldeurope")>>
<</widget>>
<<widget "oldetome">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("oldetome")>>
<</widget>>
<<widget "ancial">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("ancial")>>
<</widget>>
<<widget "earwigfactory">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("earwigfactory")>>
<</widget>>
<<widget "phorssa">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("phorssa")>>
<</widget>>
<<widget "blackcasper">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("blackcasper")>>
<</widget>>
<<widget "gotheroin">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("gotheroin")>>
<</widget>>
<<widget "pirates">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("pirates")>>
<</widget>>
<<widget "pseudo36">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("pseudo36")>>
<</widget>>
<<widget "daubenton">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("daubenton")>>
<</widget>>
<<widget "pixelated">>
<<for _i to 0; _i lt $fontsList.length; _i++>>
<<run $("body").removeClass($fontsList[_i])>>
<</for>>
<<run $("body").addClass("pixelated")>>
<</widget>>
<<widget "lightMode">>
<<run $("body").removeClass("dark")>>
<<run $("hr").removeClass("dark")>>
<<run $("h1").removeClass("dark")>>
<<run $("h2").removeClass("dark")>>
<<run $("h3").removeClass("dark")>>
<<run $("table").removeClass("dark")>>
<<run $("td").removeClass("dark")>>
<<run $("tr").removeClass("dark")>>
<<run $("th").removeClass("dark")>>
<<run $("body").removeClass("pink")>>
<<run $("body").removeClass("blue")>>
<<run $("a").removeClass("blue")>>
<<run $("body").removeClass("green")>>
<<run $("body").removeClass("space")>>
<<run $("body").removeClass("fleshpaper")>>
<<run $("a").removeClass("fleshpaper")>>
<</widget>>
<<widget "darkMode">>
<<run $("body").addClass("dark")>>
<<run $("hr").addClass("dark")>>
<<run $("h1").addClass("dark")>>
<<run $("h2").addClass("dark")>>
<<run $("h3").addClass("dark")>>
<<run $("table").addClass("dark")>>
<<run $("td").addClass("dark")>>
<<run $("tr").addClass("dark")>>
<<run $("th").addClass("dark")>>
<<run $("body").removeClass("pink")>>
<<run $("body").removeClass("blue")>>
<<run $("a").removeClass("blue")>>
<<run $("body").removeClass("green")>>
<<run $("body").removeClass("space")>>
<<run $("body").removeClass("fleshpaper")>>
<<run $("a").removeClass("fleshpaper")>>
<</widget>>
<<widget "pinkMode">>
<<run $("body").removeClass("dark")>>
<<run $("hr").removeClass("dark")>>
<<run $("h1").removeClass("dark")>>
<<run $("h2").removeClass("dark")>>
<<run $("h3").removeClass("dark")>>
<<run $("table").removeClass("dark")>>
<<run $("td").removeClass("dark")>>
<<run $("tr").removeClass("dark")>>
<<run $("th").removeClass("dark")>>
<<run $("body").addClass("pink")>>
<<run $("body").removeClass("blue")>>
<<run $("a").removeClass("blue")>>
<<run $("body").removeClass("green")>>
<<run $("body").removeClass("space")>>
<<run $("body").removeClass("fleshpaper")>>
<<run $("a").removeClass("fleshpaper")>>
<</widget>>
<<widget "blueMode">>
<<run $("body").removeClass("dark")>>
<<run $("hr").removeClass("dark")>>
<<run $("h1").removeClass("dark")>>
<<run $("h2").removeClass("dark")>>
<<run $("h3").removeClass("dark")>>
<<run $("table").removeClass("dark")>>
<<run $("td").removeClass("dark")>>
<<run $("tr").removeClass("dark")>>
<<run $("th").removeClass("dark")>>
<<run $("body").removeClass("pink")>>
<<run $("body").addClass("blue")>>
<<run $("a").addClass("blue")>>
<<run $("body").removeClass("green")>>
<<run $("body").removeClass("space")>>
<<run $("body").removeClass("fleshpaper")>>
<<run $("a").removeClass("fleshpaper")>>
<</widget>>
<<widget "greenMode">>
<<run $("body").removeClass("dark")>>
<<run $("hr").removeClass("dark")>>
<<run $("h1").removeClass("dark")>>
<<run $("h2").removeClass("dark")>>
<<run $("h3").removeClass("dark")>>
<<run $("table").removeClass("dark")>>
<<run $("td").removeClass("dark")>>
<<run $("tr").removeClass("dark")>>
<<run $("th").removeClass("dark")>>
<<run $("body").removeClass("pink")>>
<<run $("body").removeClass("blue")>>
<<run $("a").addClass("blue")>>
<<run $("body").addClass("green")>>
<<run $("body").removeClass("space")>>
<<run $("body").removeClass("fleshpaper")>>
<<run $("a").removeClass("fleshpaper")>>
<</widget>>
<<widget "spaceMode">>
<<run $("body").removeClass("dark")>>
<<run $("hr").addClass("dark")>>
<<run $("h1").addClass("dark")>>
<<run $("h2").addClass("dark")>>
<<run $("h3").addClass("dark")>>
<<run $("table").addClass("dark")>>
<<run $("td").addClass("dark")>>
<<run $("tr").addClass("dark")>>
<<run $("th").addClass("dark")>>
<<run $("body").removeClass("pink")>>
<<run $("body").removeClass("blue")>>
<<run $("a").removeClass("blue")>>
<<run $("body").removeClass("green")>>
<<run $("body").addClass("space")>>
<<run $("body").removeClass("fleshpaper")>>
<<run $("a").removeClass("fleshpaper")>>
<</widget>>
<<widget "fleshpaperMode">>
<<run $("body").removeClass("dark")>>
<<run $("hr").removeClass("dark")>>
<<run $("h1").removeClass("dark")>>
<<run $("h2").removeClass("dark")>>
<<run $("h3").removeClass("dark")>>
<<run $("table").removeClass("dark")>>
<<run $("td").removeClass("dark")>>
<<run $("tr").removeClass("dark")>>
<<run $("th").removeClass("dark")>>
<<run $("body").removeClass("pink")>>
<<run $("body").removeClass("blue")>>
<<run $("a").removeClass("blue")>>
<<run $("body").removeClass("green")>>
<<run $("body").removeClass("space")>>
<<run $("body").addClass("fleshpaper")>>
<<run $("a").addClass("fleshpaper")>>
<</widget>>
<<widget "settings">><<fontButtons>><br><<changeTheme>><br><<changeFont>><</widget>>
<<widget "changeTheme">><<link "Light">><<set $theme to "light">><<lightMode>><</link>> · <<link "Dark">><<set $theme to "dark">><<darkMode>><</link>> · <<link "Pink">><<set $theme to "pink">><<pinkMode>><</link>> · <<link "Blue">><<set $theme to "blue">><<blueMode>><</link>><</widget>>
<<widget "changeFont">><<if ndef $font>>
<<set $font to "libertinus">>
<</if>>
<<listbox "$font" autoselect>>
<<option "Libertinus Serif" "libertinus">>
<<option "Beholden" "beholden">>
<<option "Bluu Next Bold" "bluunext">>
<<option "Classic Shit" "classicshit">>
<<option "Computer Modern Unicode" "computermodern">>
<<option "Departure Mono" "departure">>
<<option "Drafting* Mono" "drafting">>
<<option "Fira Code" "fira">>
<<option "JSL Blackletter" "jslblackletter">>
<<option "Junicode" "junicode">>
<<option "Karla" "karla">>
<<option "Liberation Sans" "liberation">>
<<option "Libertinus Mono" "libertinusmono">>
<<option "Magic Forest" "magicforest">>
<<option "Menu Card" "menucard">>
<<option "Mork Dungeon" "morkdungeon">>
<<option "Not Jam Old Style" "notjamoldstyle">>
<<option "Not Jam Serif" "notjamserif">>
<<option "OCR-A" "ocra">>
<<option "Old Europe" "oldeurope">>
<<option "Olde Tome" "oldetome">>
<<option "OpenDyslexic" "opendyslexic">>
<<option "Pixel Parchment" "pixelparchment">>
<<option "PixNull" "pixnull">>
<<option "Public Pixel" "publicpixel">>
<<option "Special Elite" "specialelite">>
<<option "Sporting Grotesque" "sporting">>
<<option "TT2020" "tt2020">>
<<option "Unifont" "unifont">>
<<option "VG5000" "vg5000">>
<</listbox>>
<<done>>
<<script>>
$('#listbox-font').on('change', function () {
var font = "<<" + State.variables.font + ">><<update>>";
$.wiki(font);
});
<</script>>
<</done>><</widget>>
<<widget "fontButtons">><a onclick=fontSize(1)>Increase Font Size ↑</a> · <a onclick=fontSize(-1)>Decrease Font Size ↓</a> · <a onclick=fontSize(0)>Reset Font Size ↕</a><</widget>>
<</nobr>>
<<widget "storyCycle">><<if ndef _instance>><<set _instance to 0>><<else>><<set _instance++>><</if>><<if ndef _options>><<set _options to [ ['"options" variable undefined'] ]>><</if>><<cycle "_cycles[_instance]" autoselect>><<optionsfrom _options[_instance]>><</cycle>><</widget>>
<<widget "note">><<if ndef _noteNum or typeof _noteNum !== "number" or isNaN(_noteNum) is true>><<set _noteNum to 0>><<else>><<set _noteNum++>><</if>><<if def _args[0] and _args[0] is not 0>><<set _note to _args[0]>><<elseif def _noteDefault>><<set _note to _noteDefault>><<elseif def $noteDefault>><<set _note to $noteDefault>><<else>><<set _note to "No note provided.">><</if>><<if def _args[1] and !(["", 0].includes(_args[1]))>><<set _noteName to _args[1]>><<elseif def _noteNameDefault>><<set _noteName to _noteNameDefault>><<elseif def $noteNameDefault>><<set _noteName to $noteNameDefault>><<else>><<set _noteName to "Note">><</if>><<if def _args[2] and !(["", 0].includes(_args[2]))>><<set _collapseNote to _args[2]>><<elseif def _collapseNoteDefault>><<set _collapseNote to _collapseNoteDefault>><<elseif def $collapseNoteDefault>><<set _collapseNote to $collapseNoteDefault>><<else>><<set _collapseNote to "Collapse Note">><</if>><<if def _args[3]>><<set _collapseMode to _args[3]>><<elseif def _collapseModeDefault>><<set _collapseMode to _collapseModeDefault>><<elseif def $collapseModeDefault>><<set _collapseMode to $collapseModeDefault>><<else>><<set _collapseMode to 0>><</if>><<if def _args[4] and !(["", 0].includes(_args[4]))>><<set _textSize to 1>><<else>><<set _textSize to 0>><</if>><<capture _noteNum, _note, _noteName, _collapseNote, _collapseMode, _textSize>><span @id="'note' + _noteNum"><<noteText>></span><</capture>><</widget>>
<<widget "noteText">><<if _textSize is 0>><<link `"^^_noteName^^"`>><<replace `"#note" + _noteNum`>><<if _collapseMode is not 2>><<if _collapseMode is 1>><<link `"^^_collapseNote^^"`>><<replace `"#note" + _noteNum`>><<noteText>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><<timed 40ms>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><</timed>><</replace>><</link>> <</if>>^^_note^^ <<if !([1,3].includes(_collapseMode))>><<link `"^^_collapseNote^^"`>><<replace `"#note" + _noteNum`>><<noteText>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><<timed 40ms>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><</timed>><</replace>><</link>><</if>><<else>><<link `"^^_note^^"`>><<replace `"#note" + _noteNum`>><<noteText>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><<timed 40ms>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><</timed>><</replace>><</link>><</if>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><<timed 40ms>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><</timed>><</replace>><</link>><<else>><<link `"_noteName"`>><<replace `"#note" + _noteNum`>><<if _collapseMode is not 2>><<if _collapseMode is 1>><<link `"_collapseNote"`>><<replace `"#note" + _noteNum`>><<noteText>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><<timed 40ms>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><</timed>><</replace>><</link>> <</if>>_note <<if !([1,3].includes(_collapseMode))>><<link `"_collapseNote"`>><<replace `"#note" + _noteNum`>><<noteText>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><<timed 40ms>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><</timed>><</replace>><</link>><</if>><<else>><<link `"_note"`>><<replace `"#note" + _noteNum`>><<noteText>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><<timed 40ms>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><</timed>><</replace>><</link>><</if>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><<timed 40ms>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><</timed>><</replace>><</link>><</if>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><<timed 40ms>><<if def $theme and $theme is "blue">><<blueMode>><<elseif def $theme and $theme is "fleshpaper">><<fleshpaperMode>><</if>><</timed>><</widget>>
<<widget "bar">><hr style="border: none; height: 2px" /><</widget>><<if visited("Start") + visited("houseFront") lte 1>>We begin our tour outside of my house.<<else>>This is the front of my house!<</if>> Each wall is made of a different color of planks!
<<nobr>><center><div class="row">
<div class="column">
<img src="https://newarcade.cc/reindevtour/housefront.png">
</div>
<div class="column">
<img src="https://newarcade.cc/reindevtour/houseside.png">
</div>
</div>
[[Inside House|houseInside]] <<mult>> [[Behind House|houseBehind]] <<mult>> [[Bridge|bridge]]</center><</nobr>>This is the inside of my house! I have a <<link "transgender">><<if $theme is "light">><<set $theme to "pink">><<pinkMode>><<elseif $theme is "pink">><<set $theme to "blue">><<blueMode>><<else>><<set $theme to "light">><<lightMode>><</if>><</link>> bed using a texture pack :3. I also have a brickshelf, which is like a bookshelf, but for bricks!
<<nobr>><center><div class="row">
<div class="column">
<img src="https://newarcade.cc/reindevtour/houseinside1.png">
</div>
<div class="column">
<img src="https://newarcade.cc/reindevtour/houseinside2.png">
</div>
</div>
[[Outside House|houseFront]]</center><</nobr>>This is the area behind my house! I have a bunch of blueberry bushes and a little mushroom biome.
<<nobr>><center><div class="row">
<div class="column">
<img src="https://newarcade.cc/reindevtour/housebehind1.png">
</div>
<div class="column">
<img src="https://newarcade.cc/reindevtour/housebehind2.png">
</div>
</div>
<img src="https://newarcade.cc/reindevtour/cherrytree.png" width="50%"><br>
[[Front of House|houseFront]] <<mult>> [[Old Mine|oldMine]] <<mult>> [[Sky Ladder|skyLadder]]</center><</nobr>>This is the bridge that sits in front of my house! It<<ap>>s essentially the central area of my little area, connecting my house to my nether portal, my strange landscaping projects, and my valley area. I have cloud blocks by the stairs going down, so that I can just jump off the ledge without taking fall damage.
<<nobr>><center><div class="row">
<div class="column">
<img src="https://newarcade.cc/reindevtour/houseview.png">
</div>
<div class="column">
<img src="https://newarcade.cc/reindevtour/bridgestaircasetop.png">
</div>
</div></center>
<center><img src="https://newarcade.cc/reindevtour/bridge.png" width="50%"></center><</nobr>>
Here's the view from the bridge.
<center><img src="https://newarcade.cc/reindevtour/bridgeview.png" width="50%"></center>
And here, you can see the Nether forest I built, as well as a little bit of Gay Mountain.
<center><img src="https://newarcade.cc/reindevtour/bridgenetherforest.png" width="50%">
[[House|houseFront]] <<mult>> [[Nether|nether]] <<mult>> [[Valley|valley]] <<mult>> [[Nether Forest|netherForest]] <<mult>> [[Gay Mountain|gayMountain]]</center><<nobr>>
<<if ndef $theme>>
<<set $theme to "light">>
<</if>>
<<if $theme is "light">>
<<lightMode>>
<<elseif $theme is "dark">>
<<darkMode>>
<<elseif $theme is "pink">>
<<pinkMode>>
<<elseif $theme is "blue">>
<<blueMode>>
<<elseif $theme is "green">>
<<greenMode>>
<</if>>
<<timed 40ms>>
<<if $theme is "light">>
<<lightMode>>
<<elseif $theme is "dark">>
<<darkMode>>
<<elseif $theme is "pink">>
<<pinkMode>>
<<elseif $theme is "blue">>
<<blueMode>>
<<elseif $theme is "green">>
<<greenMode>>
<</if>>
<</timed>>
<</nobr>><center><h1>My Minecraft ReIndev World Tour</h1></center>You can<<ap>>t herd and breed animals in ReIndev (at least in this version), so I built my own pig.
<center><img src="https://newarcade.cc/reindevtour/pig.png" width="50%"></center>
<<nobr>>And here<<ap>>s my old mine! I mine in the Nether now, since it has better resources.
<center><div class="row">
<div class="column">
<img src="https://newarcade.cc/reindevtour/mine1.png">
</div>
<div class="column">
<img src="https://newarcade.cc/reindevtour/mine2.png">
</div>
</div>
[[Behind House|houseBehind]]</center><</nobr>>This is my sky ladder! ReIndev uses cubic chunks, and five hundred blocks up you can find a land of floating islands and dragons!<<note "The dragons will only attack you if you<<ap>>re not wearing a flower crown, but since I always wear a flower crown, they<<ap>>re just friendly little guys!">>
<<nobr>><center><div class="row">
<div class="column">
<img src="https://newarcade.cc/reindevtour/skyladder1.png">
</div>
<div class="column">
<img src="https://newarcade.cc/reindevtour/skyladder2.png">
</div>
</div><div class="row">
<div class="column">
<img src="https://newarcade.cc/reindevtour/skyladder3.png">
</div>
<div class="column">
<img src="https://newarcade.cc/reindevtour/skyladder4.png">
</div>
</div><div class="row">
<div class="column">
<img src="https://newarcade.cc/reindevtour/skyladder5.png">
</div>
<div class="column">
<img src="https://newarcade.cc/reindevtour/skyladder6.png">
</div>
</div></center><</nobr>>
And here<<ap>>s the sky islands! I don<<ap>>t have much up here besides a crafting table, furnace, and some half<<hyp>>chopped<<hyp>>down cherry trees.
<<nobr>><center><div class="row">
<div class="column">
<img src="https://newarcade.cc/reindevtour/skyisland1.png">
</div>
<div class="column">
<img src="https://newarcade.cc/reindevtour/skyisland2.png">
</div>
</div>
<img src="https://newarcade.cc/reindevtour/skyisland3.png" width="50%"><br>
[[Overworld|houseBehind]]</center><</nobr>>This is the Nether Forest! I grew some nether trees<<note "I don<<ap>>t know their actual name.">> and replaced the ground with netherrack! There<<ap>>s also some magma and basalt!
<center><img src="https://newarcade.cc/reindevtour/netherforest.png" width="50%">
[[Bridge|bridgeBack]] <<mult>> [[Gay Mountain|gayMountain]]</center>Welcome to the Nether! My Nether portal spawned up in the air above a lava ocean, so I had to build a path down to the land. I come here often to get food, since I subsist entirely off cooked porkchops from zombie pigmen.
<center><div class="row">
<div class="column">
<img src="https://newarcade.cc/reindevtour/nether1.png">
</div>
<div class="column">
<img src="https://newarcade.cc/reindevtour/nether2.png">
</div>
</div></center>
This is my Nether mine! It<<ap>>s where I do all of my mining, since I think I get more ore here than I do in the Overworld. Unfortunately, the mine entrance keeps setting on fire.
<<nobr>><center><div class="row">
<div class="column">
<img src="https://newarcade.cc/reindevtour/nethermine2.png">
</div>
<div class="column">
<img src="https://newarcade.cc/reindevtour/nethermine1.png">
</div>
</div>
<img src="https://newarcade.cc/reindevtour/nethermine3.png" width="50%"><br>
[[Overworld|bridge]]</center><</nobr>>This is the valley, a little region surrounded by the hills upon which I dwell! It has my storage building, my open<<hyp>>air art gallery, a big statue, and a ladder heading up to my dog house.
<<nobr>><center><div class="row">
<div class="column">
<img src="https://newarcade.cc/reindevtour/staircasedown.png">
</div>
<div class="column">
<img src="https://newarcade.cc/reindevtour/bridgestaircasebottom.png">
</div>
</div>
<img src="https://newarcade.cc/reindevtour/downstairs.png" width="50%"><br>
[[Bridge|bridge]] <<mult>> [[Storage Building|storageBuilding]] <<mult>> [[Art Gallery|artGallery]] <<mult>> [[Statue|georgeWashington]] <<mult>> [[Dog House|dogHouse]]</center><</nobr>>My magnum opus<<em>>Gay Mountain! This is a mountain where I replaced all the blocks with various colors of stucco. It<<ap>>s so silly and I love it<<lovePoint>>
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[[Bridge|bridgeBack]] <<mult>> [[Nether Forest|netherForest]] <<mult>> [[Inside Gay Mountain|gayMountainInside]]</center><</nobr>><<nobr>><center><div class="row">
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[[Bridge|bridge]] <<mult>> [[Nether Forest|netherForest]] <<mult>> [[Gay Mountain|gayMountain]]</center><</nobr>>Not much in here, to be honest.
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[[Outside Gay Mountain|gayMountain]]</center><</nobr>>Here<<ap>>s my storage building! Unlike my house with its many<<hyp>>colored walls, this one is almost entirely pink! If you couldn<<ap>>t tell, pink is my favorite color<<lovePoint>> I also have alternating pink<<hyp>>and<<hyp>>normal chests, which I think looks nice!
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And here<<ap>>s a little cave area that sits right next to the storage building.
<center><img src="https://newarcade.cc/reindevtour/cave.png" width="50%">
[[Valley|valley]] <<mult>> [[Art Gallery|artGallery]] <<mult>> [[Statue|georgeWashington]] <<mult>> [[Dog House|dogHouse]]</center>The art gallery stretches all the way around the valley! We begin with this painting, which is a nice landscape!
<center><img src="https://newarcade.cc/reindevtour/painting1.png" width="50%"></center>
Moving on, we have a snippet of <a href="https://zetterstrand.com/work/archive/kong.htm" target="_blank">Kong by Kristoffer Zetterstrand</a>. This painting is in vanilla Minecraft, but it<<ap>>s my favorite of the vanilla paintings, so I made sure to include it in the gallery<<ackubimMark>>
<center><img src="https://newarcade.cc/reindevtour/painting2.png" width="50%"></center>
Next up, we have good ol<<ap>> pack.png!
<center><img src="https://newarcade.cc/reindevtour/painting3.png" width="50%"></center>
Then, we have my favorite of the ReIndev paintings<<em>>Doom<<ackubimMark>><<note "I don<<ap>>t know the actual name of the painting.">> I love 1993 Doom, so having a Doom painting is awesome.
<center><img src="https://newarcade.cc/reindevtour/painting4.png" width="50%"></center>
Finally, we have this creepy<<hyp>>ass fox motherfucker. Why is he staring at me!
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[[Valley|valley]] <<mult>> [[Storage Building|storageBuilding]] <<mult>> [[Statue|georgeWashington]] <<mult>> [[Dog House|dogHouse]]</center><</nobr>>
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Holy shit, a dog!
<center><img src="https://newarcade.cc/reindevtour/dog1.png" width="50%"></center>
He is now my friend<<lovePoint>>
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<<if visited("dogHouse") is 0>>[[Dog House|dogHouse]]<<else>>[[Valley|valley]] <<mult>> [[Storage Building|storageBuilding]] <<mult>> [[Statue|georgeWashington]] <<mult>> [[Dog House|dogHouse]]<</if>></center><</if>>It<<ap>>s George Washington, first president of the United States of America. What more do you want me to say?
<center><img src="https://newarcade.cc/reindevtour/georgewashington.png" width="50%">
[[Valley|valley]] <<mult>> [[Storage Building|storageBuilding]] <<mult>> [[Art Gallery|artGallery]] <<mult>> [[Dog House|dogHouse]]</center><<if visited() gt 1>>Up on top of this hill we have my dog house! It<<ap>>s made of glowing mushrooms! It has many<<hyp>>a<<hyp>>dog<<hyp>>and<<hyp>>fox<<ackubimMark>>
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<center><img src="https://newarcade.cc/reindevtour/doghouse4.png" width="50%"></center><</nobr>><<else>>Up on top of this hill we have my dog house! It<<ap>>s made of glow<<em>>
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Ah! Fuck! A creeper!
<center><img src="https://newarcade.cc/reindevtour/doghouse3.png" width="50%"></center>
Anyway, it<<ap>>s made of glowing mushrooms! Here<<ap>>s the inside, with my many<<hyp>>a<<hyp>>dog<<hyp>>and<<hyp>>fox<<ackubimMark>>
<center><img src="https://newarcade.cc/reindevtour/doghouse4.png" width="50%"></center><</if>>
And here<<ap>>s the view from outside.
<center><img src="https://newarcade.cc/reindevtour/doghouse5.png" width="50%">
[[Valley|valley]] <<mult>> [[Storage Building|storageBuilding]] <<mult>> [[Art Gallery|artGallery]] <<mult>> [[Statue|georgeWashington]]</center>